Keep Playing!
Week 28
Game of the Week
Five Things
Goal: Stay focused and engaged to repeat back what other players say.
Social Engagement
Play In-Person
Play Virtually
How to Play
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Whole group chants “five things” five times with rhythmic clapping.
"Five things, five things, five things, five things, five things” (creates a rhythmic beat) -
Facilitator verbally passes to player 1 and assigns them a category (e.g. “things you bring to school”).
“Things you bring to school, Pat!” -
Player 1 says the first five things that come to mind.
“Backpack, homework, pencil, books, notebook.” -
The whole group counts out loud after each item shared by player 1.
“Backpack, one. Homework, two." -
When player 1 has shared all five things, the whole group repeats the five things chant and Player 1 verbally passes to another classmate and assigns a new category.
"Snacks, Alyssa." -
The game can continue for as long as the class can think of fun categories!
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**Note: this is a fast paced, improvisational game; it’s perfectly ok for students to give answers that don’t quite fit the category or make sense. The objective is to build comfort sharing out on the spot while accepting and moving past mistakes.
Game Debrief
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How did you show those around you that you were engaged in the game and present?
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Did you want to be called on early or later in the game? Why?
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How did it feel to be called on when you weren’t ready?
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How were you showing that you were actively listening to others?
Modifications
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Academic Application:
Categories in this game can align with specific lessons or units to promote recall. In science, the category could be “nonliving objects” with players brainstorming. -
Another Way to Play:
Allow players to verbally “pass” to someone else after naming each new thing in the category. For example, "Things you bring to school, Pat!” “A backpack, Taylor." After five players have named 5 things, have the whole group complete the chant and then player 5 names a new category to start the next round. -
Age Group Modifications:
For younger students, play “three things” instead of five, with the facilitator choosing the category and changing it at their discretion rather than asking each player to come up with a new category.
Brain Break of the Week
Name Tag
Get the Poster
How to Play
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Before You Start: Arrange players in a circle.
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Before You Start: Designate one tagger to start in the middle.
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Before You Start: Review safe tagging procedures (“butterfly” or “piano” fingers on outstretched hands).
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Players will form a circle and remain stationary with their hands out, palms up
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The player designated as the tagger will stand in the center of the circle.
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When a name is said, the tagger will attempt to tag that player’s hands.
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Anyone being approached by the tagger can say aloud the name of another player in the circle.
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The tagger is then redirected to the player whose name has been said.
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This process repeats until the tagger successfully tags someone before a name has been said.
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When a player is tagged, they become the new tagger in the middle.
Announcement of the Week
Email Template
How to Use it
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For the month of April we are continuing to focus on the theme of relationship skills. Relationship skills help you figure out how to relate to others and build meaningful connections with different people.
This week, our focus will be on social engagement, which means being active and present within your community. This can look like a lot of different things, from asking questions or volunteering your help, to inviting new people to join you in a game. Five Things is a quick game that can help us practice being active, present and engaged with a small group.
Teach students to play in class, and then empower them to lead the game and teach others!
Quick Tips
Looking to build skills? We've got you covered.
Select a skill focus from the list below, then copy and paste it into the search bar to see games that develop that skill.
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Accepting Help
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Accurate Self Perception
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Active Listening
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Appreciating Diversity
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Building Community
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Empathy
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Growth Mindset
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Identifying Characteristics
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Identifying Emotions
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Impulse Control
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Inclusion
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Integrity
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Perspective Taking
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Physical Self Awareness
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Resilience
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Respect
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Self Awareness
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Self Confidence
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Self Management
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Self Motivation
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Social Awareness
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Stress Management
Limited on equipment? No problem!
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Ball
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Bandana
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Baseball Bat
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Base
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Basketball
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Beanbag
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Bouncy Ball
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Chair
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Chalk
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Cone
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Dodgeball
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Flag
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Football
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Frisbee
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Hula Hoop
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Jersey
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Jump Rope
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Kickball
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Soccer Ball
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Tennis Ball
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Volleyball
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Volleyball Net
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No Equipment Required
Want to find a specific type of game?
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Autonomous/Self-Access Game
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Ball Game
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Cooperative Game
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Icebreaker Game
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Indoor Game
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Readiness Game
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Recess Game
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Rotational Game
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Tag Game