Course Assignment Form
Assigned Course Tracker
About this Form
Use this form to assign Content Library courses to your staff. After submitting, the assigned staff member(s) will get an email with course links.
Course Descriptions
Adult Roles
Attention Getters & Signals
Accordion Description
Conflict Resolution with Rock Paper Scissors
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Cooperative Games
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Core Games
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Equipment Systems
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Game Facilitation 101
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Group Management 101
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Icebreaker Games
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Implement Group Management
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Implement Play Systems
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Indoor Recess 101
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Indoor Recess Spaces
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Lead Game Facilitation
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Lead Group Management
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Lead Play Systems
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Openings & Closings
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Play Systems 101
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Rapport Building
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Readiness Games
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Rules & Consequences
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Run a Youth Leadership Program
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Tag Games
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Transitions
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Visual Systems
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Youth Leadership 101
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Youth Leaders at Playtime
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Youth Leader Recruitment
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Youth Leadership Trainings
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Frequently Asked Questions
Why can’t I assign Guided Learning courses?
Accordion Description
Can I make changes to my assigned courses?
Accordion Description
I don’t have my staff's email addresses, what should I do?
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I can't find my staff's email addresses at the link provided, what should I do?
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My staff did not get an email, what should I do?
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I need to assign courses to a large number of my staff, what should I do?
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How can I track if my staff have completed their assigned courses?
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Games Library:
Quick Tips
Looking to build skills? We've got you covered.
Find games that support skill development
Select a skill focus from the list below, then copy and paste it into the search bar to see games that develop that skill.
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Accepting Help
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Accurate Self Perception
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Active Listening
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Analyzing Solutions
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Building Community
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Communication
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Conflict Resolution
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Cooperation
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Empathy
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Ethical Responsibility
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Growth Mindset
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Identifying Characteristics
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Identifying Emotions
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Identifying Problems
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Impulse Control
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Integrity
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Offering Help
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Personal Responsibility
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Perspective Taking
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Physical Self Awareness
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Playing Fair
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Positive Language
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Problem Solving
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Relationship Skills
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Resilience
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Respect
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Responsible Decision Making
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Self Awareness
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Self Confidence
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Self Management
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Self Motivation
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Social Awareness
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Social Engagement
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Stress Management
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Teamwork
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Understanding Consequences
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Using Your Voice
Limited on equipment? No problem!
Find games that require specific equipment
Select an item from the list below, then copy and paste it into the search bar to see games that require that item.
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Ball
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Bandana
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Baseball Bat
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Base
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Basketball
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Beanbag
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Bouncy Ball
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Chair
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Chalk
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Cone
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Dodgeball
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Flag
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Football
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Frisbee
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Hula Hoop
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Jersey
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Jump Rope
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Kickball
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Soccer Ball
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Tennis Ball
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Volleyball
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Volleyball Net
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No Equipment Required
Want to find a specific type of game?
Find specific game types
Select a game type from the list below, then copy and paste it into the search bar to see games of that type.
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Autonomous/Self-Access Game
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Ball Game
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Cooperative Game
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Core Game
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Icebreaker Game
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Indoor Game
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Readiness Game
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Recess Game
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Rotational Game
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Tag Game
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Lesson Plans Library:
Tips & Resources
Need help introducing games?
Use the 4P's Framework!
Playworks uses a framework called the 4 P’s to introduce games to students. We recommend using the 4 P’s when you introduce games to your youth so they are learning both the game rules and how to teach them to others.
Pre-Game
Review the name, goal, and basic rules of the game using the ABC method:
A - Attention Getters: Focus the group’s attention using a quick attention getter. (Example: If you can hear my voice…” or “When I say _, you say _.”)
B - Basic Rules: Focus the group’s attention using a quick attention getter. (Example: If you can hear my voice…” or “When I say _, you say _.”)
C - Call and Response: Check for understanding by asking a call-and-response question such as “Point to our boundary.
A - Attention Getters: Focus the group’s attention using a quick attention getter. (Example: If you can hear my voice…” or “When I say _, you say _.”)
B - Basic Rules: Focus the group’s attention using a quick attention getter. (Example: If you can hear my voice…” or “When I say _, you say _.”)
C - Call and Response: Check for understanding by asking a call-and-response question such as “Point to our boundary.
Practice
Test out the game with low stakes with a practice round to normalize forgetting or not understanding rules, asking questions, and implementing modifications.
Play
While you’re playing, continue to check on group engagement. How is the interest level? Are there rules to reiterate? Deciding when to end a game is also an important element of play, so monitor when it appears students are getting tired and/or losing interest.
Post-Game
Debrief or highlight relevant parts of the game related to your goals for playing using the What? So What? Now What? method:
What? - Recap the game.
So What? - How did it make you feel? Why is this important?
Now What? - What can we take from this game to support _ going forward?
What? - Recap the game.
So What? - How did it make you feel? Why is this important?
Now What? - What can we take from this game to support _ going forward?
For more information on the 4 P’s, visit the Game Facilitation 101 course in SparkPlay.
Want to keep games feeling fresh?
Implement a Game of the Week.
The lesson plans provided include suggested games and often refer to a Game of the Week. The Game of the Week is a large group game that rotates regularly to keep activities fresh. SparkPlay users subscribed to curated emails will get weekly emails with a suggested Game of the Week. Depending on your capacity, you may choose to rotate less frequently and refer to it by another name (e.g. Game of the Month).
Looking for more game ideas?
Discovery a variety of games in the Games resource.
Find games for different group ages, group sizes, equipment types, and school settings in this library, and many others here.
Need a refresher on Group Management?
Check out these SparkPlay courses.
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Lesson Plans Library:
Blank Lesson Plan
Create your own lesson plan using our template
Click below to download.
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